In 1982, Ridley Scott directed Blade Runner, his vision of a futuristic, dystopian, neo-noir science fiction film which was loosely adapted from the Philip K. Dick novel, Do Androids Dream of Electric Sheep? Neon store-front lights reflect in the rain slicked Los Angeles of 2019 as brightly lit dirigibles rumbled across the dark sky, flashing elaborate advertisements overhead. All manners of life – human and replicant – commingle, trying to find meaning and memorable moments that culminate into a comforting identity. Drawing on themes of religion, technology, implications of genetic engineering, and an examination of humanity, Blade Runner has captivated decades of audiences with not one but seven versions of the 1982 film. In honor of the original (or the six other versions) and the highly anticipated Blade Runner 2049 releasing today, Fanbase Press is running a special editorial series to examine the original film and its lasting influence in popular culture.
Harley Quinn’s development – both as a character and as a pop culture artifact – was reflected not just in the animated series, but in other media as well, from toys to comics to video games. While contemporary depictions of Harley Quinn in video games, from LEGO Batman video games to the Arkham series, are common place, her early appearances were not so much. The earliest video games relegated Harley to either cameo roles in cut scenes, or as boss characters, but never both. It would be her appearances in Batman: Vengeance that offered the most fleshed-out, comprehensive video game version of Harley. This essay focuses on the Game Boy Advance version of Vengeance, comparing it with Harley’s appearances in the games that were released before it.
Robert Payne Cabeen has had a creative career penning subversive poetry and screenplays, such as Tainted Treats, the screenplay for Heavy Metal 2000, and Fearworms: Selected Poems from Fanbase Press. Cold Cuts marks Cabeen’s first foray into writing a novel, and much in alignment with his works, it’s both fiendish and funny.
Spotlight panels are often a great feature of a convention’s programming in that they offer special guests with the opportunities to highlight their work, but also to give audience members and fans a Q&A session. Over the weekend, Long Beach Comic Con had a handful of spotlight panels for celebrities and guests such as William Shatner, Dave Gibbons, and Howard Chaykin.
The first weekend of September is the last vestiges of summer, as children begin to transition back to school and the final BBQs are had on Labor Day. It’s also when the first signs of Halloween begin to pop up, as large sacks of candy and Halloween decorations begin to gain more real estate at grocery and department stores. It’s never too early to start mulling over the spookier things in life.
Beth Cato is a Locus and Nebula-nominated Steampunk author, known for her Clockwork Dagger duology of books [The Clockwork Dagger (2015) and The Clockwork Crown (2015)], her various short stories, poetry, and, of course, her baking endeavors of which she shares online. In 2016 Cato released Breath of Earth, the first book in a new Steampunk trilogy, Blood of Earth, that takes place in an alt-history 1906 San Francisco. On August 15, 2017, Cato’s second entry in this trilogy, Call of Fire, will be released by Harper Voyager. In the following interview, Fanbase Press Guest Contributor Nicholas Diak chats with Cato about her writing endeavors and her newest Steampunk series.
In 1981, San Diego Comic-Con held its fourteenth convention, bringing in 5,000 attendees. Over 35 years later, the event is about to celebrate its 50th show with attendance being over 170,000 fans celebrating all aspects of pop culture. If using SDCC is a barometer of fandom, it has certainly grown and evolved since 1981.
Cthulhu. Azathoth. Nyarlathotep. Zoth-Ommog. Yog-Sothoth. Gla’aki...? The various deities, gods, and great ones H.P. Lovecraft created in his day have taken on a life of their own, transcending from short stories and novellas to appearing in board games, comic books, and other media. Lovecraft’s Cthulhu is no doubt the most famous of them all, yet even other authors’ creations have found longevity, such as with Lin Carter’s Zoth-Ommog.
Cullen Bunn is at it again, this time with Brian Hurtt (illustrator) and Bill Crabtree (colorist). Together, they take us back to the days when mobsters owned high-stakes gambling clubs and wore tailored suits, the days of tommy guns and demon keys. Yes, that’s right - demon keys. You see, this universe is populated by demons who have taken rank in the mobster world. This isn’t Sicilian blood that runs through family veins, but demon blood.
In the summer of 1963, Disneyland debuted its newest attraction, the Enchanted Tiki Room. An ambitious show that pioneered animatronics, the Enchanted Tiki Room featured macaws, plants, and statues singing various songs, such as the endearing “The Tiki Tiki Tiki Room.” The attraction was in response to the active tiki culture that flourished in the post-war years; however, tiki culture would eventually decline due to south seas escapism being effectively destroyed by America’s intervention into Vietnam after the Gulf of Tonkin incident in 1964. While tiki culture would remain in hibernation during this period, the Enchanted Tiki Room saw great success, with the attraction later being duplicated in Walt Disney World and Tokyo Disneyland.