The team of Jeff Lemire, Andrea Sorrentino, Dave Stewart, and Steve Wands are doing something I didn’t think could be done through comic book form. They are freaking the hell out of me. No book exists without all of the creators behind it, but there’s something about how all of the different elements in this book are working together, how the creators are conversing through their artforms, building off the last things said that is creating a truly visceral, unsettling experience. They are managing this with very little gore, very little violence, but more about what’s suggested – the abstract.
Boone Dias and his team - a fairy, a talking gorilla creature, and a sort of Minotaur mage - set out to destroy the Copper Golems that are creating breaches between the Ether and the reality Earth lives in. It’s an exciting issue that’s visually arresting. Boone Dias is a scientist that has found a way into the Ether, an alternate reality that brings to life all our creativity, and Dias has been working as a sort of adventuring detective. Solving mysteries using science to show that, even behind the most magical of notions, there’s truly no such thing as magic. We’ve found that time moves slower in the Ether, and Dias can’t eat food there which drives him back and forth between each realm.
Earth was destroyed. In an instant, billions of people died. That was seven years ago. Now, the denizens of Arcadia on Mars want action. They want the people who did this - the people who killed their families and friends. The citizens of Arcadia aren’t the only ones who want answers.
Archaia brings to its catalogue another fantastical and heartfelt vision, this time from creators K.I. Zachopoulos and Vincenzo Balzano. Run Wild is a beautiful dreamscape of images and ideas. It’s a vision of an apocalypse like I haven’t seen before. It is a journey of a young girl and her even younger brother who have been left alone by their mother and are led by a large, talking fox through deserted landscapes while a group of dangerous predatory animals, eyes aglow with red, give chase to stop them from reaching “Papa.”
This all-ages fantasy adventure from Derek Laufman originally began as an internet comic following the exploits of Rex (a fox warrior) and Pogo (a pig that, well, isn’t much of an adventurer, but he sure wants to be)! Like the classic comedic duos of the past, they are at each other’s throats from page one – a straight man and the clown. Pogo, of course, creates more problems than he helps to solve, and Rex is left trying to pick up the pieces. On the other hand, Pogo has a good heart, and Rex is perhaps a bit too cynical for his own good. It’s a smart pairing, and Laufman uses the characters’ quirks to drive the story forward.
The previous issue of Coda introduced a new character and took some time to develop her alongside our main character. This issue of Coda springs to colorful, chaotic life as a battle erupts outside of the fortress walls of Ridgetown.
I’ve been reading all of the Hellboy omnibuses as they come out, including the collection of short stories (You can find my reviews on Fanbase Press.), and I’ve been loving every page of it. The most experience that I’ve had with Abe Sapien has been in the films, so as I’ve been reading the more Hellboy-centric storylines, I’ve kept wanting more of Abe. Well, now I have it!
She Could Fly taps into a feeling - that feeling that nags at a lot of us. It certainly nags at me. Am I worthwhile? Or am I someone who doesn’t deserve anything? And if I don’t deserve anything, does that makes me bad? She Could Fly taps into an anxiety that seems to permeate our culture these days. It’s almost overwhelming at times; that anxiety spills over into our social media. A constant battle of self-worth is being fought against ourselves, especially among younger generations. When I was a teenager, we didn’t have a platform to share our insecurities and potential faults on.
Shadow Roads is a sequel series to The Sixth Gun. I’ve had the pleasure of reading the first collection. It was an absolute blast bringing together the old West and the undead into a rollicking affair of shoot-outs, magical weapons, and demons bent on domination. That is the extent of my Sixth Gun knowledge, but I can say that this issue of Shadow Roads taps back into that world that I enjoyed so much.
The Black Hammer universe continues to expand. Jeff Lemire has created a world that juts out to the left, then the right, looping back on itself and expanding to the past, the present, and now the future with The Quantum Age. Not only is it a play on the Golden Age of comics (as the series has been very meta), but what we know about the Quantum Zone is that you can travel through different times and realities, leaving a very plausible connectivity directly back to the main series.