FREEZE! A Review of 'LEGO City Undercover'

 

LEGO City UndercoverUnlike the previous LEGO games I’ve played (and reviewed), this one is completely the sole property of LEGO without having to do a license agreement with another intellectual property such as Star Wars or Lord of the Rings.  There have been some big changes in the progression of these games over the years, and while the central core is still very much the same, it becomes played in a very drastically different fashion.  And, while I will continue to be frustrated at some aspects of the game, I always have fun playing.

SPOILERS BELOW


Storyline Levels

The game follows the progress of a LEGO City police officer, who has been brought in to take on the case of a master criminal from his past.  At first you play an average, high-rolling officer, but eventually you get to go undercover to track down the criminal and his operations.  After several clues, you discover there’s more going on than anyone thought, and you bring the big bad to justice.


Open World Free Play

The open world is beyond huge, it is enormous.  There are a ton of gold bricks and characters to unlock, plus the vehicles, and it takes a very long time to get them all.  Don’t even think about walking between distances; you’ll become exhausted just watching the LEGO minifigure run along the streets and cars buzz beside you.


Differences from Other LEGO Games

Aside from the fact that this is a completely original concept from LEGO without having a license agreement from another company, there are significant differences in this game than previous LEGO ones.  The first is that being a Wii U exclusive game, there are no options for another person to play along with you since the game requires the use of the Wii U gamepad a lot.  From scanning to video-communication, there’s no way a normal Wiimote would be able to do those things.  So, while it may not be a duo game, it is certainly fun to watch others play, if you’re into that sort of thing.

Another big change is the length of the storyline and freeplay completion.  Overall, LEGO games have been rather short in sense of storyline levels, with the freeplay options being longer because of trying to get 100% on everything; this, however, is no longer the case.  The levels are very long, and while older games would have taken only a day or two to finish, it has taken several for me to complete the main story, and I’m nowhere near to getting full completion on the game.  It seems as though a lot of people have always complained about the games being too short—well, it appears that LEGO has heard these people, for this game is anything but. Force Unleashed II was shorter than this.

A really enjoyable change is the driving portion of the game. Because of how big the world is, it is impossible to walk from place to place, so cars are actually provided, and it really is fun to drive in these vehicles.  If you’ve played a street-racing game, the controls are rather similar, including rocket-boost/nitrous systems.  Granted, crashing still is a bad thing to do, but oooh, boy, it is fuuuun.


Final Thoughts

I had fun playing the game and utterly destroyed it in less than a week of playing (that’s on top of working and spending time with my family).  Sadly, like all LEGO games, it is short to play but fun to do so.  It is a good family-friendly game, especially for the geeks who have little geeklings, and I’d recommend it to anyone who enjoys LEGOs or comics.

Now, to await the LEGO Lord of the Rings game in the fall . . .

 

 

Last modified on Thursday, 27 December 2018 16:42

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