Telling the story of a new comic hero in a new world can be hard. How do you handle the necessary exposition and develop your characters while maintaining pace and capturing the attention of your audience? A lot of first issues struggle with this, and some just knock it right out of the park. Happily, I can say that Quixote by Deron Bennett is from the latter category. He manages to introduce his title character, Quixote, his sidekick, the villain, and the backstory that will support this new world all in the first issue, while leaving room for a wonderful fight sequence and a great cliffhanger. This book is everything you would want in a first issue. Exposition is delivered in bits of snappy dialogue between characters that not only sets the plot in motion, but gives you an insight into their motivation and background. Bennett manages to build a great, new fantasy setting with bits of sci-fi, introduces his cast of characters, and delivers on the action all at one time without sacrificing any one element for the others, and that is just the writing.
Pathfinder Legends is a new audio drama from Big Finish Productions that takes listeners to the town of Sandpoint for an unforgettable adventure inspired by the Pathfinder Roleplaying Game. This first episode, "Burnt Offerings," is based off the first chapter of the Pathfinder Adventure Path Rise of the Runelords and follows the iconic adventurers Harsk, Ezren, Merisiel, and Valeros as they discover a mysterious evil festering beneath the small town of Sandpoint.
Jim Zub’s Pathfinder comic series returns with an all-new tale set in Magnamar, the City of Secrets. This new story sees our adventuring party of Ezren, Merisiel, Kyra, Harsk, Seoni, and Valeros exploring a new city, meeting new allies, and discovering a new threat. This issue is a great follow up to the previous story arc that saw the heroes fighting goblins, demons, and a dragon and really feels like they have moved up to a bigger city and on to a new “level” of danger.
*Please note that this article is an opinion-editorial.
Yesterday was Image Expo, an all-day media event to show off what's next from Image Comics. Fanboy Comics sent Kristine Chester and I to cover the event in San Francisco. Kristine will be delivering an article with all the news from the show, so I thought I would deliver more of an opinion piece on the Image Expo experience.
Fanboy Comics Senior Contributors Jason Enright and Kristine Chester share their reactions to Eric Stephenson's Keynote Address at Image Expo 2013, including info on The Walking Dead, Rick Remender, and more.
Each book in Pathfinder’s Ultimate series of roleplaying supplements takes different aspect of the game, and expands it, offering new abilities, options, and story ideas to enhance your game. Ultimate Combat looked at battle and the characters that excel at it. Ultimate Magic looked at the spell system and offered new opportunities to weave sorcery into your game. Ultimate Campaign looks at the campaign as a whole and explores new ways to improve and expand your roleplaying game from a series of strung-together adventures into an in-depth look at the character’s life and the adventures that are the highlights of it.
City Fall is the first big event storyline in IDW’s newest Ninja Turtle series. Two years ago, IDW brought back Teenage Mutant Ninja Turtles creator Kevin Eastman to oversee a new story that takes the best elements of everything that came before and incorporates them in an action-packed cowabunga-fest. They’ve taken their time introducing the turtles, Shredder, the foot clan, other rival gangs, and fan-favorite character Casey Jones. Now that all those elements are in place, it is time for Eastman and series writer Tom Waltz to take all their toys out of the toy bin and tell an epic adventure.
A few months ago, IDW relaunched all their G.I. Joe lines with new titles that are designed to be easy for readers to jump right in and follow the adventures of the Real American Heroes. I decided I would start reading and reviewing the flagship title, G.I. Joe, by Fred Van Lente and Steve Kurth. We are four issues in, and the previous 3 issues have been amazing for all readers and really terrible for the Joes. The Joes have been split up, pinned down, and under siege since halfway through Issue #1, while their leader Duke is tortured by the evil Baroness and Dr. Mindbender.
Knights, dragons, elves, wolves, swords, and sorcery. If you’re like me, you love all that stuff. I remember growing up and reading this picture book about King Arthur so much that the binding fell apart. I would imagine myself as the brave knight riding up to defeat the dragon and save everyone. This fantasy was easy for me to put myself into, because, like the heroes in most of those books, I was a white male. It wasn’t until I got older, and my sphere of friends grew, that I met someone who was just as into those kinds of stories but wasn’t like me. I started to play roleplaying games with friends who were women, who were gay, who were from all manner of different races and backgrounds. I started to learn that it was tough for them, because there were so few heroes like them in the stories.
Have you ever had a comic book make you cry? No, I don’t mean cry out of anger, because your favorite character lost his silly, red undies and looks stupid now. I also don’t mean I laughed so hard I cried. I mean how many times has a comic been filled with such raw, genuine emotion that you cried? That you put the book down and wanted to go out, do something, and be a better person. I can count maybe three or four times in my 15 years or so of reading comics that a comic book has truly made me cry. Brian Wood’s The Massive is now on that list.