He believes in the order that the Empire has brought to the galaxy and kills to protect it in the name of his Emperor. Moving around under the cloak of being a diplomatic envoy, he defends against those who seek to disrupt the ideals that Palpatine and his chief lieutenants have implemented throughout known space. He’s often described as a rogue element, going against the wishes of his superior in order to mete out justice against those who oppose his sense of duty and fulfillment. He is Jahan Cross, agent of the Empire, and someone you don’t want to cross.
Wild West meets zombie apocalypse. That's Death Springs in a nutshell and it works, it really works. Death Springs takes the best of both genres and blends them more seamlessly than most combos. The first issue is, as always, setup with the first half being a typical western tale of a sheriff vs. a gang of outlaws, which takes the time to introduce the residents of the town and lay groundwork for what's to come.
This month, Sparrow & Crowe takes a break from the Demoniac of Los Angeles to tell several tales in the spirit of the holiday. The Halloween Special contains four stories told by the usual Sparrow & Crowe creative team, former writers for Wormwood, and newcomers to comics. The entire issue is largely in black and white with a few colored pieces at the start of the stories and in the Gallery section.
For fans of the Roger Moore or Sean Connery Bond, you’ll love the newest release from Titan Books. Filling almost 300 beautiful, oversized pages, The James Bond Omnibus: Volume 004 collects nine original stories each presented in daily comic strip form. Bound as an extra thick paperback cover, this classy collection would make a perfect coffee table book to be read a few strips at a time and at your leisure. Although, I must confess, with all of the action, intrigue, and beautiful women, I have been having quite a bit of trouble putting this book down at all.
Sfumato, the tale of a positively ancient vampire reexamining his (un)life, is a well written book, offering particularly excellent art critique and wonderful scenic description but little in the way of gripping, first-person narrative.
To be fair, I feel that I may be biased, simply in that I don’t know if there is a single vampire story left in the world which I would be interested in hearing; however, I still take particular issue with a certain particular in Sfumato. Kat Thomas’ "protagonist," Mr. Glass, is a lonely vampire art critic who has been alive for about ten centuries. He’s unsure how old he is and, indeed, who he used to be due to the way Thomas has reinvented the vampire mythos for her purposes. In all vampire media, it is interesting to see how the creator will balance legend with creative license, and I thought that it was balanced well here. Frankly, Mr. Glass’ ability to overcome several of these archetypes, his aversion to crosses and the sun for instance, are relatively fun to read and unique, which is refreshing. Mr. Glass is highly condescending, which initially proves amusing, but his arrogant nature and lofty opinion of himself wanes as he waffles in ambiguity, and makes amusingly simplistic decisions.
My entire plan fell apart as the sectoid commander hijacked my frontline assault soldier’s mind. Suddenly, one of my soldiers became the most dangerous enemy I faced. I had two bad choices: I could either try to take out my teammate, or let him flank my team as they tried to kill the alien that was controlling his mind. I had my heavy trooper pin the alien in place with a steady barrage from his plasma cannon. A second assault soldier moved to flank the sectoid. Once his flank was exposed, my sniper opened up from halfway across the map. The bond broken, my assault trooper was an ally once again. That is how it worked out this time, but my sniper could have missed, and then my possessed teammate would have had a powerful enemy ready to shoot my soldiers in the back.
When last we saw our heroes, Commander Flick Fleebus and his robot companion Trion were preparing for an all-out war to retrieve the Nexus Sphere from their enemies, the Krill. Meanwhile, bug exterminator Rigby Pinkerton was getting ready to wage his own war against what he perceived to be a bug infestation but was, in fact, Flick and the Krill armada.
The first issue of a new comic is always fun for me. There is that feeling that the story could go in any number of directions. I love that.
Let’s Play God looks like it is going to be a slasher comic that follows Mel, the guitarist in an all-girl punk band. We are quickly introduced to a creepy stalker, dysfunctional friendships, and a rather shocking murder. I don’t quite know what kind of comic this will ultimately be, but there are some things here that I like.
I’ve never read any Ghostbusters comics before, because I wasn’t sure if I’d be interested in it, but I figured it was worth finally giving it a show—and let me just say, I’m glad I did. The storytelling and artwork were fantastic, and I have a feeling I’m going to investigate more Ghostbusters titles for my future reading. Just what I need, yet another comic series to follow. Darn you, IDW!