Bluewater Productions has become known for publishing biographical comics featuring celebrities, presidential candidates, and even British royalty, but their latest comic release is, as publisher Darren G. Davis says, " . . . meant to be fun for people and not to educate society." That’s right! Reality television has finally invaded the sequential art medium with 15 Minutes: Honey Boo Boo, written and illustrated by Michael Troy and totally jacked up on comic book-flavored “Go Go Juice!”
World of Webcomics is a series devoted to exploring the world of online comics and their target audiences, as well as their art styles, storylines, and the general enjoyment that they provide.
Dumbing of Age is a lot like other webcomics I have read—it is centered around college life, there’s a “superhero” involved, there are a lot of relationship situations going on—but there is one defining difference that makes it a worthwhile read, and that is that it is an alternate reality comic of most of David Willis’ characters. As a fan of his other webcomics—Roomies!, It’s Walky!, Joyce and Walky, Shorpacked—it is interesting, enjoyable, and sometimes a little frustrating to see his characters in a different setting; I’ve come to expect them to act a certain way, and they still do, to an extent, but there are several mannerisms and actions that are drastically different than their other portrayals. Even so, it is still very fun to read and updates Monday-Friday at dumbingofage.com.
MINOR SPOILERS BELOW
The pitch for The Grand Duke is a Romeo and Juliet story set during the Russian front in World War II. This idea may conjure up images of a secret romance happening between enemy lines, but that's not really what The Grand Duke delivers, instead offering a more realistic and gritty look at the aerial battles of World War II and the German/Russian conflict, while telling the story of an officer of each side who doesn't see eye-to-eye with the politics of their respective nation.
The Transformers franchise has survived and persisted through many things (the '80s . . . obvious rip-offs . . . Michael Bay . . . ), but as we’ve seen with the Star Wars franchise, when the original source material that spawned the various incarnations is so rooted in geeky awesomeness, flashes of brilliance are guaranteed to happen. And, the Dinobots are the very definition of “rooted in geeky awesomeness.” The combination of the “Tyrant Lizards” and the robots who are “more than meets the eye” was a geek “Eureka” moment on par with the creation of something as classically awesome and impactful as the lightsaber. Perhaps Nerdcore rapper MC Chris put it best when he declared in his trademark and dignified fashion that “Dinobots kick a--!” Luckily, this sentiment can also easily be applied to their latest incarnation, IDW’s new comic book series Transformers Prime: Rage of the Dinobots.
Star Trek Federation: The First 150 Years is set up as a history book commissioned by the Federation, which covers the time period behind when Zefram Cochrane first invented warp drive and made contact with the Vulcans to the death of Captain James T. Kirk. A lot of familiar ground is covered in this book, including Star Trek: Enterprise, the original series (TOS), and the TOS movies, but the author thankfully doesn't give an exhaustive breakdown of every episode. Instead, the book takes episode highlights and uses them to make poignant connections between the different series, including the Star Trek series that came after. These connections were one of the highlights for me, as the author goes in and manages to smooth out a lot of the discrepancies that take place over the entire history of Trek, doing so in a manner that as Spock would say, “ . . . is only logical.”
In certain circles, My Little Pony: Friendship is Magic #1 is one of the most anticipated comics of the year. Springing from the animated series that has gathered legions of fans, this is a comic that IDW clearly plans on selling in droves; the number of alternate covers – some of which are quite amusing – are testament to that.
Slash, the snapping turtle mutated and designed by Stockgen to capture the quartet of heroes, has tracked down the boys. This issue begins with the ensuing confrontation.
Star Bright and the Looking Glass is a fairy tale, plain and simple. The story centers around Star Bright, a girl of the forest, and her friends, Toad, Owl, and Capybara. When an evil sorceress steals Star Bright's beauty, Star Bright, with the help of her friends, goes on a quest to restore it.
After all the joys and little victories found in Issue #3, I thought things were looking up for Silas and the Settlement, but Issue #4 goes to some seriously dark places, delving deeper into the dangers of the planetoid and the darkness inside the Settlement's would-be savior, Silas.
Nowhere Men appears to be the story of four men who jointly created and operate World Corp., a super successful, multinational corporation that has, presumably, changed the world through numerous revolutionary consumer products. Each of these men is a scientific genius of some kind, or purports to be so: Dade Ellis, a neurobiologist; Simon Grimshaw, a geneticist; Emerson Strange, an inventor; and Thomas Walker, a theoretical physicist. The idea that their disparate specialties can combine to do great things isn’t much of a leap, though from what we see of their personalities in this first issue, it does seem a little remarkable that they didn’t kill each other the first time they were in a room together.