As a special feature of The Fanbase Weekly podcast, the Fanbase Feature focuses on and celebrates a specific element of geek culture.

The score of a lifetime awaits…but how long will that life last?

Tread Perilously is a podcast in which hosts Erik Amaya and author Justin Robinson watch the “worst” episodes of popular TV shows, attempting to determine if they would continue to watch the series based on the most off-key moments.

This Week: The Fall Guy's "That's Right, We're Bad"

Tread Perilously's Total Request Live 4 concludes with an episode of The Fall Guy called "That's Right, We're Bad."

The following is an interview with The Woman and the Woods and Other North American Stories guest editor and cover artist Alina Pete regarding the recent launch of the project's Kickstarter campaign (with Iron Circus Comics). In this interview, Fanbase Press Editor-in-Chief Barbra Dillon chats with Pete about the creative process of bringing these stories to life, their contributions as both guest editor and cover artist for the collection, the great backer rewards available to campaign supporters, and more!

Almost 30 years ago, Todd McFalane helped create Image Comics with Spawn #1. This year, he has launched a new, ongoing Spawn title. This is the first new continuing series since 1992. How is it? That depends on the reader’s relationship to the character and setting, as well as their feelings on the content.

We're nearly there. With one more roll of the die, we will be through this journey, as the following issue of Die marks its last. This, the penultimate issue of the series, one full of twists and turns, of friendships blooming and decaying, of learning who you truly are through this nightmarish hellscape that is loosely defined as a game, is its finest yet. As the group, including undead game master and creator Sol, makes their final attempt to leave the world of Die, we find that the way out is much more complex than opening a door or finding light through a dark tunnel. Getting out means getting out of your own way, of finally admitting to yourself the things that you've hidden for so long, and using that as your way back into the real world. It's classic, in a sense. Tabletop games have, for decades, given people an opportunity to live their truest selves, to be who they want without fear of remorse or judgment. These games have helped people understand their indentity and motives, to have that moment of not trying to hide or repress anything anymore, and to take that into the real world, living free as who you were meant to be.

The following is an interview with series editors Kate Ashwin and Kel McDonald regarding the recent launch of the Kickstarter campaign for The Woman and the Woods and Other North American Stories, the fifth volume of the acclaimed Cautionary Fables and Fairy Tales series from Iron Circus Comics. In this interview, Fanbase Press Editor-in-Chief Barbra Dillon chats with Ashwin and McDonald about the creative process of bringing these stories to life, the impact that the collection may have with young readers, why Kickstarter has paved the way for many comic book projects, and more!

Quick recap: With Merlin’s plan having come to fruition and Arthur back in full power, all of Britain has been cast into the Otherworld. All seems pretty grim at the moment.  

After focusing on the crew on the Serenity in the last few issues, Issue #32 takes us to the other side, quite literally. This is an issue that’s focused on the crew members that were on the other ship, namely Inara, Lank, and Stev. A special guest star does appear, too, which is both a boon to the story and a major continuity breaker of sorts.

Will she make it? We already know what the answer is. We’ve already seen her present tense. The question is, what will she lose or gain by making it? What part of Erica does she leave behind to become Erica Slaughter?

Page 9 of 837
Go to top